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Divinity original sin 2 pickpocket mechanics
Divinity original sin 2 pickpocket mechanics








divinity original sin 2 pickpocket mechanics

Is there a way to avoid this as i, that they don't even notice after you stole the item that its gone? Not as in they caught me, but some time after I successfuly got the item, they'll freak out about something missing. I see that I can sneak up and pickpocket people, get items successfully, but sometimes the person who got pickpockteted will randomly freak out that something was stolen. Any character in your party can get money out of pickpocketing this way, even if they're not built for it.Have a rogue with thievery/pickpocket and am trying to figure out what the exact mechanics of it are. You can get up to +5 Thievery purely through items, without any skill investment.

divinity original sin 2 pickpocket mechanics

This allows you to have a designated "innocent smooth talker" to take the heat away from a party of thieves. You can use the above three points to choose which character in your party answers the pickpocket dialog, by forcing a conversation with them during the stealing, then having the thief run out of sight range while the rest of the party remains out of range. In most cases, if a character is cleared of suspicion and no other party members are within sight range while the NPC is in "search mode", the NPC will not pursue further questioning, even if other party members come into range at a later time. When normal dialog is over and the pickpocket dialog starts up, the NPC can only accuse party members within their sight range. If an NPC is in a conversation while being pickpocketed, they cannot trigger the pickpocket dialog until it's over. You can use this (potentially on multiple NPCs simultaneously) to facilitate sneaking around without being seen. Triggering conversations forces most NPCs to 1) stop moving and 2) face you while talking. If you're wearing anything stolen while being questioned, you will be immediately identified as a thief, regardless of who you stole it from. Any other rogues out there got a sweet hybrid build?

DIVINITY ORIGINAL SIN 2 PICKPOCKET MECHANICS FULL

Thinking about going full scoundrel for the awesome mobility and backstab crits. I intend on playing with a full 4 person co op team and being the rogue of the party. Let me know if I forgot anything or if you have any questions. bribing) they will no longer question or shake you down.ġ) Combining a hammer and a nail creates lock picks.Ģ) Almost every locked door can be picked. because of this they could accuse and aggro on an innocent member of your party!!ĥ) If you aggro one person it will generally aggro everyone else in that area so it's vital that you get your thief out asap or you prove your innocence with a bribe asap lest you be forever an enemy of that town. If their racist against your race they will accuse you more. The best option for this is to bribe them unless you have high persuasion or they have a predisposition to your race. If you try to steal from the same person twice you will be immediately detected and will aggro the victim into a fight because of their paranoia.ģ) Browse their wares through the shop before Pickpocketing then so you know what to steal and where it's located in their inventory.Ĥ) After being pickpocketed, the victim will look for the thief and question members of your party or will inform guards to shake suspects down.

divinity original sin 2 pickpocket mechanics

Going over the limit aggros the victim of the thievery immediately.Ģ) Once you pickpocket someone once you cannot do it again. 1) There is a weight and value limit dictated by your thievery skill how much can be stolen.










Divinity original sin 2 pickpocket mechanics